![]() Touch Controllers Device ID is not neatly formatted in Device Issues.note This is for the hybrid tracking/non-steamVR Users that have issues using Space Drag, Enabling should allow these users to use it without issue.Added option in Settings to Allow motion while in uncalibrated playspace.Thanks to for bringing it to our attention and creating fix.Note: This is a work-around forcing the tracking universe to be "standing" on our end, it will change in the Future.Added option in Settings to Enable better Support for OpenXR.If you have other Types of Dongles, and would like to run some tests to see if we can uniquely identify those as well please reach out.We Currently Recognize 2 unique types of dongles headset and Tundra, all other dongles are seen as standard dongle These are tested to include HTC's and converted steam controller dongles.this tab Displays the Amount of SteamVR dongles you have and in-use, as well as to what dongle the Controller/Tracker Is Bound to.In SteamVR tab There is now a "Device Information" tab.If I do need full body, is there a way to tweak it so that this would be semi-functional? I'm not a very techy software-heavy guy, and it was tough enough getting Playspace to work. I can't find anything on the internet confirming this, but it would be really unfortunate if that was the case because I don't want to spend an extra $350 on it. I heard through the grape vine that PlayspaceMover will not function properly with the avatar following your perspective unless you had full body tracking. Like seen in the picture (this is a fullbody functional avatar btw). It would follow me on the X and Y axis, but not the Z, like if I went into the air, I would see my avatar stay on the ground. However, it did not function as intended because although I could rapidly alter my perspective, my avatar itself would not follow me. I strictly adhered to this YT tutorial for guidance: And after many frustrating attempts of troubleshooting, I eventually got PlayspaceMover to work within VRChat. So I spent 90 minutes last night installing OpenVR Input Emulator, OpenVR Advanced Settings, and PlayspaceMover for VRChat because why not? I had gotten my HTC Vive recently and I had already played hundreds of hours of VRChat on desktop, so I wanted to take full advantage of the thing. Avatar and World requests must go in green pinned posts.įollow Reddit's Content Policy Official Links:įeature Requests & Bug Reports Community:.Posts by users exceeding once per day are subject to removal at moderator discretion.Self promotion of content hosted outside of Reddit (YouTube channel, Twitch, Instagram, etc) limited to once per month if active on the subreddit (specifically comments) and once per three months if not.Do not use this subreddit to question moderation of another social platform. VRchat, the VRchat discord, and this subreddit have similar community standards. ![]() No VRChat Account Sharing or Ban Evasion.No solicitation/commission that's not self post in excess of once per three month.No Asset Reverse Engineering, Stealing, Extraction, or "Ripping" Content.The software is available for free from the Oculus website and can be easily downloaded and installed by following the on-screen instructions. No Disclosure of Personal Information - “Doxxing”, “Personal Information”, “Callout”, “Naming and shaming” Step 1: Download and Install To get started with Oculus Playspace Mover, you will first need to download and install the software on your computer.No Impersonation of VRChat Employees or Subreddit Mods.(Must be 13 or older to use the VRChat program) ![]()
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