![]() A pretty significant front motor, producing 250kW, is capable of doing about 80-90% of the total required braking effort around the typical street circuits that Formula E run.Īt high speed, the car will utilize some physical brakes on full brake pressure, as the speed reduces the need for this is reduced and eliminated for two reasons: The first is that at high speed, more torque is required to achieve maximum braking due to downforce, the second is the nature of electric motors to produce less torque at high rotational speeds.Īt higher speeds, at full brake pressure, the physical brakes will do a significant amount of the deceleration effort, and this will blend into more electrical regeneration as speed bleeds off the car. The car has no physical rear brakes and as such all the braking is accomplished via the rear power unit. The harder you brake, the more your regen. Touching the brake pedal even 1% will give you a very light regen amount, around 20kW. To regenerate power, you must use the brakes. It will be important to use the HUD, and new steering wheel display to figure out exactly how much power you can use to make it to the end of the race. If you decide to test your pace and compete in this top-level sim racing competition, we wish you the best of luck!įind out more about Formula E Accelerate HERE! The first session is now live over on the in-game Competition System. The top 11 drivers across the Berlin and Rome Round events will be invited directly to the London Finals held in person at the London ExCel, the location of the London E-Prix on the 29th of July. ![]() Each Round will consist of 1x race following hot-lap qualifying and Qualifying Duels to determine the grid order. The top 22 drivers will then proceed to the respective Round event. Qualifying Races will be the second stage of qualification into rounds, consisting of 3x races. The season is sure to be action-packed, with the drivers needing lightning-quick reactions to remain at the front of the field (see what we did there!)īut how will the Esport Series work? For each Round (Berlin and Rome), there will be an open qualifying session to decide the top 88 drivers into Qualifying Races. Thanks for every help in advance, i'm probably not alone with this.Finally, Formula E Accelerate, the official Esports Championship of ABB FIA Formula E, begins tomorrow (Friday 14th April) – which you are able to race yourself! As long as you are 16 years of age or older, and own rFactor 2 plus all of the necessary content – you’re free to compete. Oh and is there a way to record some GPS data (elevation and drivingline) so it could be imported to the trackmaking program for reference? I'm mostly interested of making real or fictional roads rather than seperate tracks. And basically a guide that would teach me how to do a basic, fully working track so i could start to learn this thing. What i'm looking for is some pretty easy to get in and flexible program that could do pretty much everything. So what are you using for making tracks on rFactor2? Bob's track builder? I gave it a spin years ago too but didn't have any ideas back then so that went a bit bust and i don't remeber anything about it anymore. So that's really no experience for me then, i haven't fiddled around modifying anything for 6-7 years. And Trally was based with pretty much same kind of track making like Generally. I made some tracks for Trally, but that game project just went under many many years ago. I somewhat tryed to make a track for a game called Racer but that was a bit too much for me back then and i couldn't make the roads as i liked because of the software i tryed. But the point is that it would actually be my first serious trackproject ever. As i have played lot of racing games and have lot's of hours in front of the games, i actually have few track ideas i'd like to make true.
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